Breakdowns Ep 3 - Team Kreative Ammy Edition - Ultimate Marvel vs Capcom 3 - UMvC3

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Uploaded by on Dec 9, 2011

Messing around with my team trying to come up with different combos with Ammy ( I tend to get bored doing the same kind of combos over and over ). Figured out some cool combos to capitalize off a corner through ( In Disc Mode ).

Also Ammy has JUMP LOOPS, I may just be late to the game but I didnt know this lol. You can do three reps of the loop if you can catch the opponent RIGHT before they are about to hit the ground and have an assist bring them down for you on the third rep OR go into Head stomp after the second rep. Pretty useful for corner throw combos.

Tip: In the last combo when Spencer Slant Assist brings the opponent back down. If you hit the opponent before they touch the ground, Hit Stun Decay seems to kick in very fast. But hitting the opponent after they touch the ground delays HSD longer. If anyone knows why this happens please let me know.



Combo 1:

Inputs:
j.H, M, H, Forward H (x5 ), S, j.H, j.H, j.H xx H Head Stomp, M, Assist, H, Forward H, Weapon Switch, Thunder Edge L xx Elements

Damage: 619k ( Unmashed )
Meter: 5% Loss


Combo 2:

Inputs:
j.H, M, H, cr.H, j.M, j.H, j.H, j.H, S, j.H xx H Head Stomp, M, Assist, H, Forward H xx Waepon Switch, j.H ( Charged ), S xx Elements

Damage: 583k ( Unmashed )
Meter: 10% Loss


Combo 3:

Inputs After Throw:
j.M, j.H, j.H, j.H, j.M, j.H, j.H, j.H, j.M, Assist, j.H, j.H xx Weapon Switch, Glaive Chop xx Elements

Damage: 411k ( Unmashed )
Meter: 30% Loss

Combo 4:

Inputs After Throw:
j.M, j.H, j.H, j.H, j.M, j.H, j.H xx H Head Stomp, Assist, M, H xx Weapon Switch, j.J ( Charged ), L Thunder Edge xx Elements

Damage: 442k ( Unmashed )
Meter: 25% Loss

Combo 5:

Inputs:
j.H, M, H, cr.H, j.M, j.H, j.H, Assist, j.H, H, S, j.H xx H Head Stomp, M, Assist, H, Forward H xx Weapon Switch, Dash, L Thunder Edge xx Elements

Damage: 586k ( Unmashed )
Meter 10% Loss


Music: Raisi K - Reminisce
Link: http://www.youtube.com/watch?v=l4wePzag_xw



TAGS:

nova ammy amaterasu wolf dog umvc3 combo "ultimate marvel vs capcom 3" "ammy umvc3 combo" "ammy umvc3 bnb" "amaterasu umvc3 bnb" bnb shoryuken shadowloo eventhubs "ammy umvc3 otg combos" "ammy corner combo" "ammy jump loops" bionic bomber "bionic bomber" "amaterasu jump loops" kreativemente "kreativemente breakdowns" breakdowns

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Uploader Comments (cg219)

  • cool vids man hey what was the instrumental used in the intro and video?

  • @clientella Thanks,

    My intro, my friend made a beat long time ago and I used a snip of it. The music in the vid is by Raisi K. Dope producer samples a lot of anime and video games. Link is near the bottom of the Description

  • Y U NO TRY AIR WEAPON SWITCH COMBOS IF U SO BORED?

  • @salindy13 Its not so useful in combos. I've only seen one really good one before with Glaive switching. THATS Y I NO DO IT

  • Name of track, please.

  • @strafefire Its in the Description. Scroll down a bit

see all

All Comments (13)

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  • Love the break downs,love the instrumental love the combos...def subscribin you

  • O love your break downs man. Really helpful!

  • dang man, gave me new reason to relearn my ammy. I can only pull off the basic sun disk to glaive to hyper combo, but THIS is real unique fam. good stuff man.

  • You deserve more subs! Creative indeed.

  • Good, freaking god. That was hella awesome! Combos are stylish as fuck, and man.. That is easily the best combo breakdown I have ever seen. Instead of trying to figure out what they did by looking at it, you break down every single hit perfectly.

    More people should do what you do. It's seriously brilliant. Keep up the damn good work!

  • That was great stuff, stylish as hell. Also that whole staggered, step by step combo annotation thing is brilliant. Pure genius, you see the move as it happens and get the whole thing played out in a way that's vastly easier to understand than most things. Keep up the great work.

  • good stuff great video and a dont event play ammy lol

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