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Tales of Symphonia - Exit Modifier: Palmacosta

StrongTomorrow StrongTomorrow·18 videos
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Uploaded on Jun 19, 2007

First of my videos from my various testing with the hacks available for the videogame Tales of Symphonia.

Character used: Zelos Wilder ('Cause I deleted all my data, and only had one save to work with. Would have used Kratos..)
Level: Palmacosta
Map ID: 036

First off, I'd like to apologize for the quality not being the best. I had all of my videos ripped from a VHS tape that I've had to use many times. I'm still working on getting a VCR that'll record DVDs... many apologies! And the weird thing at the beginning of it is from the program used to rip it... sorry for that as well! ^^; Couldn't stop it from doing that...

Secondly, I'll explain what exactly I'm doing in this video. You can tell from the first position that I'm not doing this normally. I'm using an exit modifier to re-enter Palmacosta AFTER it has been destroyed. Using the exit modifier sometimes results in the character position being somewhat odd. (Stuck in fences or walls, sometimes outside level bounds... this is actually a very good position.) So I also could not control where Zelos stood at the beginning unless I moved him myself. ... Which I could have done, but.. where'd the fun in that be? I love seeing outside of levels, don't you?!

Ahem.. anyways, this shows what the result is when you hack your way back into Palmacosta when you aren't supposed to be able to go back in. (When it's destroyed) Most of the NPCs without definite lines (that they say throughout the game. NPCs with changing lines will have this as their line.) will all revert to a default line, which is apparently "Until the end." I don't know why it does this, as I'm not a hacker. I'm just testing these things out and making them more public so that hackers will catch wind of this and figure it out...

It's kind of morbid, isn't it? That such a line would be a default? :( Well anyway, to try to prove this is real further, I exit Palmacosta and try to re-enter legitly, only to fail, as it's destroyed.

I didn't go through every NPC to try and cut back on the length. After-all, lengthy videos with nothing but the same thing over and over aren't very interesting, are they? :/

---

Disclaimer:
Tales of Symphonia is copyright Namco. I own NOTHING. Not even the VCR I used to tape it, sadly. ... Okay, I own the VHS tape that I used to tape it on...

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Uploader Comments (StrongTomorrow)

  • Meowzy

    "Until the end"

    "Until the end"

    "Oh, my beloved Neil, blablabla"

    "Until the end"

    I laughed so hard at that. Could you enter the buildings?

    · 13

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  • StrongTomorrow

    Heheh. I hadn't even thought of that! XD Was more freaked by the default message.

    All exit data is in tact while inside the town. I just didn't want to bother going inside, like stated in the description. ... Though, now I forget whether or not the people in the buildings have that default message, too. They might not, but that could be because they also have definite dialog..

    ·

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    in reply to Meowzy (Show the comment)
  • Ryusola

    Doesnt this seem to eerily foreshadow the new game o_O

    Im still eternally freaked out by the locked palmacosta

    ·

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  • StrongTomorrow

    Wow, you're right! oo; I never thought about it that way... There really is a lot of different things that it could be. ... Though, if they ever do tell us what it is, it'll probably just be something meaningless. ; ;

    ·

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    in reply to Ryusola (Show the comment)

Top Comments

  • SAiLORmARs08

    it would also be funny if you talked to the dog and it said "Until the End."

    Zelos: "What?"

    Dog: "Uhhh woof woof"

    Zelos: O_o

    · 22

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    in reply to SAiLORmARs08 (Show the comment)
  • zBiyte

    Until the end.

    · 20

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All Comments (59)

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  • MightyKombat

    I alwaysd loved Zelos.

    also did you know the PAL version got a different font for all the text?

    ·

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  • Joeyst3

    Is there ANYTHING that talks about the default message? I searched it on google, i wanna know about it.

    ·

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  • MissEMIxox

    You should have tried talking to the dog! Dog: UNTIL THE END! Zelos: W...t...f...?

    ·

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  • chaoschao57

    It's such an awesome line I love it.

    ·

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  • alexa500

    *walks up to dog*

    "UNTIL THE END. D<"

    · 3

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  • KarasuInoue1993

    I think it's some sort of beta thing. Palmacosta in a normal playthrough, is blocked from entry "Until the end" of the playthrough. Maybe they had to program the NPCs to say that for some reason. Just throwing it out there.

    · 2

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  • pokefan753

    (person) Until the end

    (ME) you already said that 8 times already think of a new phrase

    ·

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  • SummonerShiina

    Morbid indeed. But it fascinates me.

    · 5

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  • turbomonkey138

    whats that floating barrel

    ·

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  • marsgreekgod

    Thats really creepy.

    · 5

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