Some sample output for my procedural terrain generation method that I plan on putting into Theme Park Builder 3D. It involves starting with a primitive shape and eroding/carving it by dropping a certain number of raindrops onto it in rounds. I've been constantly honing it the past few weeks, so this probably isn't a finished version. Just a taste of what's in store. (BTW the BGM is the Roman Fanfare ride theme from RCT1/2)
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