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Diablo 3 Developer Panel (Sunday, WWI 2008) Part 3

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Uploaded by on Jun 29, 2008

Part 3 of the Diablo 3 developer panel from the WWI.

Some notes on:
- The barbarian and his on-moving to the new time.
- Character design.

It's a bit choppy and it unsyncs for some reason.. sorry about that.

Check out the Diablo 3 Blog for classes, diablo 3 item list (confirmed items), skills, and a lot more:
http://diablo3blog.blogspot.com/

Diablo 3 has been officially announced at the Blizzard's Worldwide Invitational 2008.

Some features and facts of Diablo 3:

-- Same interface style: red health and blue orbs, skill bar at bottom, 3/4 overhead perspective. Also a character with 2 axes hacking at demons in what appears to be a foggy cathedral. Has a jumping attack where he smashes the two axes into the ground.

- The axe guy is the barbarian class. Improvements have been made, like the hotbar for skills. Using the mouse wheel and tab key you can quickly switch between skills. There are still slot limits. Using enchanted axes with frost and lighting ,which stuns and freezes opponents. Whoing inventory.

- Red orbs that drop from enemies will replenish health without you having to use items. Demon foes have a summon ability. Barbarian's jumping attack covers a lot of distance. Was shown flying up a staircase. Also some kind of shockwave attack will be part at the Barbarians disposal.

- Blizzard is touting interactive environments as an important feature.

- Each piece of gear is custom designed for each class. Barbarians put on demonic style garb, with devil horns. They can also hop across the map.

- A Barbarian was shown disloging a rock wall and dropping it on zombies, killing them.

- A demo was shown of the whirlwind attack.

- Deckard Cain is in the game. When talking to NPCs, the game appears to switch interfaces. The changed interface highlights the character model. Having to rescue Cain from this cathedral.

- More barbarian skills. A barbarian can use a ground stomp attack to get skeleton warriors to drop their shields, making them easier to take out.

- Cultist enemies have the ability to transform into a more destructive force, so they must be taken out quickly.

- There are scripted events, like walls breaking appart, and cultists summoning a fat demon who's shock waves shatter stone pillars in the environment.

- More witch doctor information: It can cast out locus swarm, which spreads between targets and deals damage. Can summon mongrel things that he can cast locust swarm on. This also buffs their damage. can use a fire bomb spell. Can summon a wall of zombies that stays stationary, but the zombies in the wall flail their arms and do damage to their opponents.

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  • they should put necromancer just like diablo 2 that shaman kinda thingy looks gay

  • The devs look like their drinking vodka not water.

  • Are exploding? Why did that dev laugh? I think he farted.

  • Dude, hes like nervous or someshit.. lol

  • im losing interest its nots looking as good as starcraft i love diablo's story but they cant keep up with just their 40 more or less devolopers and look at WoW (i hate it) has like 3,000 developers wtf is that?

  • True O.o , why i said that O.o . Sad for me T_T

  • lasers dude? lasers? this isnt halo with lazers guns and shit like that... thatd have to be a whole new game

  • i think blood explosions and bodys blowing up with blood all over would be nice lol

  • is there a beta cus i dont like to wait i wanna try it sounds awesome

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