My C# Physics Engine Updated

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Uploaded by on Oct 6, 2009

Here is my updated version of my C# Physics Engine. I incorporated the XNA framework and made it 3D. So tell me what you guys think :D

Unlike all of my other videos i will not be giving out the source code for this project at this time. BUT i will be releasing the source code soon when i fix a few things.

Thanks for watching!

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Science & Technology

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Standard YouTube License

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Uploader Comments (gen0syde)

  • You seem to think that's a lot of code. That's absolutely nothing :) That's the contents of one file, such as character logic, or player logic, or sequential impulse solver. but a real project has a thousand of these.

  • @kincaid05 Actually i was showing how this can be done with a relatively small amount of code using XNA game studio.... as opposed to using open gl or something similar you fucking dick. you might want to think before you open your mouth you fucking little troll. kthxbai

  • @gen0syde so angry and defensive over such a shitty project. in light of your explanation, that's a terrible amount of code for the results :(

  • @kincaid05 not everyone codes in vb so it takes a little more code buddy

  • @gen0syde So you post something like this on Youtube but are not open to constructive criticism? You have a LONG way to go if stuff what kincaid05 said makes you jump on the walls. Learn to program better and then practice your social skills pal :)

  • @BestForAll90 if you consider youtube commenting one of your social skills then you need to go out side more... And after seeing your video i would say you REALLY need to go outside more because your little online dating thing probably doesnt get you very many girls now does it? Didnt think so...

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  • @gen0syde Don't be so butthurt buddy, everyone gets that kind of criticism when they post entry level stuff online.. :) And to your final question: Yes, it does get me them ;)

  • what is the point of the energy meter if it is supost to be the energy of the ball its wrong

  • @kincaid05 @kincaid05 its actually 2 platforms douche. One isnt textured. nice try though. keep trying though you can do it... i believe in you. <3

  • @gen0syde I'm not trying to troll you. i'm just saying you have a long way to go. I've made some more physics videos available on my page. Granted these demos are sitting on a million lines of a code, the examples themselves are small. The sequential impulse solver is only a couple hundred lines of code. Simple code is fast code. P.s. you can play a lot more of my physics in Toy Soldiers: Cold War.

  • @gen0syde That doesnt mean a lot coming from someone who uses c# and xna and calls this physics. the ball doesnt even roll off the platform when it's dangling off the edge (0:56-0:58). Does your collision detection return a contact pt and normal? or do you simply have a boolean intersection test?

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