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Doom with "BrutalDoom" mod, E1M1

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Uploaded by on Feb 26, 2011

Since I started this series, BrutalDoom 0.10b release is now out as of 7/16/11, check the first post in the Skulltag thread below!

BrutalDoom 0.8 was used for all of these videos up to the Random Oblige map video, which uses 0.9 beta. The redone first episode uses version 0.10b, which can be found in my list of videos.

Doom being played with the "BrutalDoom" mod, E1M1. This is the start of a series that covers every level in Doom, except the secret levels.

This mod I am using showcases the blood/gore effects affecting the monsters (and player, not seen until E2M8), atop balancing out the weapons and monster's attacks.

Doom 2 will be done at a later time.

The mod can be found at: http://www.doomworld.com/vb/wads-mods/54480-brutal-doom/ or http://www.skulltag.com/forum/viewtopic.php?f=13&t=26904

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Uploader Comments (chrisdragon)

  • wHAT VERSION OF SKULLTAG MUST I HAVE? bECAUSE IT SAYS ME THAT there's an unknown flag

  • @brutakerxxx I am using the development version 98e found at skulltag.net (grab normal version from skulltag.com first and overwrite if you do so), but the latest version of 98d should also work. Also make sure you downloaded the Skulltag version of BrutalDoom instead of the GZDoom version.

  • whats up with ur sprites they look like the tipp over

  • @ilyjb2341 What do you mean? Are you speaking about the weapons or all the sprites in general?

  • @ilyjb2341 It might be because I have sprite billboard in settings set to X/Y axis as opposed to Y axis alone.

  • the shotgun sound is so beastly

  • @IknowWhatImherefor Yea, I love it too.

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All Comments (10)

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  • Call of Duty: Doom Version!

  • imo, the rifle should've been the primary weapon in the game instead of the pistol. otherwise, great video man. keep up the gameplay.

  • Cool stuff.

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