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Planet Postmoderna Unity 3D Day Night Cycle Base Camp Terrain Example

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Uploaded by on Dec 3, 2010

This is an example of our Base Camp Terrain implementing the Day/Night Cycle Scripts from the BurgZerg Arcade Day/Night Cycle Tutorials.

Thanks Petey for the great tutorials. I look forward to making these a lot more realistic as this project develops.

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Uploader Comments (PlanetPostmoderna)

  • Thanks Petey. I will experiment with the fog color. I am not confident enough in scripting to this sort of thing but am sure if I do it more, that will improve. :)

    I will post this on the BZA site. Where do I put it? In demonstrations or somewhere else?

    A

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  • this video is pritty pointless man :P

  • hey can you teach me how to do this? plz cause i need some help with night and day

  • BTW, you should add it to the site so everyone can see what you have done so far! :)

  • Looking great! I will cover more options with the day night cycle in the second wave of tutorials. I REALLY have to pick the pace so I can cover the rest of the subjects in the basic set of tutorials before the end of the year.

    A quick hint, changing the fog color will be almost the same as we did with the ambient light. If you wanted to give it another shot before I cover it.

  • advice: you must change your fog color (too bright, when night)... or make the dynamical change!

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