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Half-Life 2: Source - Virtual Ballistics System (Demo 1)

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Uploaded by on Aug 20, 2006

Project is closed.

Virtual Ballistics System - is an approach to enchance the Source Engine by adding some ballistics instead of momentary bullets (as it is implemeted right now).

FOR MOD TEAMS:
I can integrate it to any single player mod if any project asks me for it (and if I will like the project).

This video shows the very first steps in this direction. The SMG now fires real bullets, which have their own mass, speed and direction vector. Bullets were slowed down just for the demo purposes.

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Entertainment

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Standard YouTube License

  • likes, 8 dislikes

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Uploader Comments (connel1982)

  • Would be interesting to make a Contra remake in FPS where just one bullet will kill you but they are slow like the ones showed here, therefore dodgeable.

  • @sanchezinc86 No interested.

  • hong kong?

  • @zenjej24 Me? Russian.

Top Comments

  • And they say source is outdated... Motherhubbers.

  • Sprites or something would be better, having 100's of models flying all over the place during intense firefights can kill frame rates quite a bit.

    Nice either way.

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All Comments (135)

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  • Perfect for Matrix-Type fights.

  • @lunei66 Depends on the models... If you have some rly low poly models, it would be fine.

  • this is how chuck noris sees gunfire!

  • Great, blew my damn mind.

  • @connel1982 I know, but it's still used, and it is still very powerfull.

  • @Olazaika1 Compared to the engines like Unreal, Cry and even Doom (very specific engine) it is outdated.

  • @Chappeh5 Too bad for the bad mods. -)

  • @joebloggs93 Thanks for the tip.

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