Graphics and rendering final assignment

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Uploaded by on Mar 18, 2008

A still life seen with a texture-mapped globe, normal-mapped teapot and skull and a sphere rendering using a texture cube of the whole scene that has reflection and refraction with adjustable fresnel coeffiecents. The table is illuminated using Blinn-Phong everything else is Phong there are three light sources each has a shadow-map and all the objects are self-shadowing. The post-processes of bloom and Blur are also implemented and shown at the end of the video.

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Film & Animation

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Standard YouTube License

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  • wtf fail? its not about modelling, its about programming.

    And it´s pretty cool to have all these functionality on a single demo! good work!

  • fail, you didnt even make the tea kettle thats a prefab in 3dsmax.

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