A still life seen with a texture-mapped globe, normal-mapped teapot and skull and a sphere rendering using a texture cube of the whole scene that has reflection and refraction with adjustable fresnel coeffiecents. The table is illuminated using Blinn-Phong everything else is Phong there are three light sources each has a shadow-map and all the objects are self-shadowing. The post-processes of bloom and Blur are also implemented and shown at the end of the video.
wtf fail? its not about modelling, its about programming.
And it´s pretty cool to have all these functionality on a single demo! good work!
arkano22 2 years ago
fail, you didnt even make the tea kettle thats a prefab in 3dsmax.
ussknighthawk 2 years ago