Legend Of Zelda Easter Egg(WII)

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Uploaded by on Jun 29, 2009

Legend Of Zelda

we dont own anything in this video

Extra Tag:The Legend of Zelda's gameplay incorporates elements of action, adventure, role-playing, and puzzle games. The player controls Link from an overhead perspective as he travels in the overworld, a large outdoor map with varied environments. Link begins the game armed with a small shield, but a sword becomes available to Link after he ventures into a cave which is accessible from the game's first map screen. Throughout the game, merchants, fairies, townspeople, and others guide Link with cryptic clues. These people are scattered across the overworld and hidden in caves, shrubbery, or behind walls or waterfalls.
Barring Link's progress are creatures he must battle to locate the entrances to nine underground dungeons. Each dungeon is a unique, maze-like collection of rooms connected by doors and secret passages and guarded by monsters different from those found on the overworld. Link must successfully navigate each of the first eight dungeons to obtain one of the eight pieces of the Triforce of Wisdom. Only when he has the completed Triforce can he enter the ninth dungeon. Dungeons also hide useful tools which Link can add to his arsenal, such as a boomerang for retrieving distant items and stunning enemies, and a recorder with magical properties. The first six dungeons have visible entrances, but the entrances to the remaining three dungeons are hidden. Except for the final dungeon, the order of completing dungeons is somewhat arbitrary, but some dungeons can only be reached and/or completed using items gained in a previous one.
Nonlinearity, the ability to take different paths to complete the game, separated Zelda from its contemporaries. Link can freely wander the overworld, finding and buying items at any point. This flexibility enables unusual ways of playing the game; for example, it is possible to reach the final boss of the game without taking the sword.[3] Nintendo of America's management initially feared that players might become frustrated with the new concept, and be left wondering what to do next. As a result, the American version of the game's manual contains many hints for players.
After completing the game, the player has access to a more difficult quest, officially referred to as the Second Quest,[4] where dungeons and the placement of items are different and enemies stronger.[5] Although a more difficult "replay" was not unique to Zelda, few games offered a "second quest" with entirely different levels to complete.[3] The Second Quest can be replayed each time it is completed. It can also be accessed at any time by starting a new file with the name "Zelda".[citation needed]
The Legend of Zelda's plot is largely described in back story given in the short, in-game prologue and instruction booklet. The game's setting, Hyrule, was engulfed in chaos after an army led by Ganon, the Prince of Darkness, invaded the kingdom and secured the Triforce of Power, a magical artifact bestowing great strength.[6] Hyrule's Princess Zelda split one of the artifact's pieces, the Triforce of Wisdom, into eight fragments, hiding them in secret dungeons throughout the land to prevent Ganon acquiring them.
According to the manual, Impa, an old woman, is surrounded by Ganon's henchmen when a youth, Link, repels them. Impa then tells him of Hyrule's plight.[7] Link resolves to save Zelda, but to fight Ganon he has to find and reassemble the scattered fragments of the Triforce.[7]
During the course of the game, Link locates the eight underground labyrinths and retrieves the Triforce fragments from guardian monsters. Along the way, he gets many items and upgrades to aid him. With the Triforce of Wisdom, Link is able to infiltrate Ganon's fortress on Death Mountain. He confronts Ganon, destroying him with a Silver Arrow found inside Death Mountain. Link gets the Triforce of Power from Ganon's ashes and returns both pieces of the Triforce to Princess Zelda, whom he releases from a nearby cell. According to Zelda's words, peace then returns to Hyrule.
A "symbol of courage, strength and wisdom",[8] Link was designed by Miyamoto as a coming-of-age motif for players to identify with: he begins the game an ordinary boy but strengthens to triumph over the ultimate evil.[9]
The name of the princess was inspired by Zelda Fitzgerald: "Zelda was the name of the wife of the famous novelist Francis Scott Fitzgerald. She was a famous and beautiful woman from all accounts, and I liked the sound of her name. So I took the liberty of using her name for the very first Zelda title," Miyamoto explained.[10]

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Uploader Comments (ThepwnUProductions)

  • That's no easter egg, it's a chicken egg.

  • @shitzkies

    i love you

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  • rip mj

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  • UR are cotroling PURE EEEEEEEVVVVVIIIIIILLLLLL!!!!!!­!!

  • thats a cucco curse, you can do that anywhere as long as there a cucco.

    unlike LOZ LTTTP(Super nintendo) the Cucco curse was deadly.

  • one you couldhave done that with any cucoo any were and two its not a cock its a cucoo

  • you can do that without throwing it in the spring

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