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Uploaded by on Jun 11, 2011

Hello all, I figure I'd make a new vid since it's been a long time. So I compiled a bunch of progress and tossed it all into this one video. We have several different things going on here, so I'll explain.

First is a rather useless, but nice to look at, feature; randomized title screens. The one you see is completely random and chosen differently every time you start up. Nothing life changing but it was far too easy to implement and I think it looks nice! Haha. The title images were created by my good friend Erika. Yes, Erika, you're awesome! No escape! No denial! 8V

Next we have a battle. The battle shows off two things....okay, three things. First and most important are the function of Time Cards.

They're similar to Mana Khemia in that certain skills used will generate a time card. Time cards have different effects ranging from support attacks to healing and buffing.

In this battle, you can see an example of offensive and restorative time cards. Gunnar's Energy Storm, when extended into Exceed Limit, creates a time card that lets off three additional attacks when Gunnar takes his next few actions.

Patchoulli's Healing Echo creates a time card that when Patch takes her next few turns, the ally with the lowest LF will be healed. This has 4 charges.

Also shown are new playable character, Mir ,in battle as well as Enemy life bars, which are revealed after using Analyze on them.

And finally we have some town, menu, and scene shenanigans. Nothing much to be said here other than the fact that I redid the main menu's layout! Much more functional!

Suggestions and such are welcomed, so feel free to chime in!

And that's all from me. Over and out.

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Gaming

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Standard YouTube License

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Uploader Comments (skiefortress)

  • Patchoulli's voice level is too soft. I think you need to raise the volume on her lines.

  • @Mokachii Already done it.

  • Caladbolg!

  • @ExNeok Yes. e v e

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All Comments (15)

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  • I'm amazed by the quality of this game. I'm curious about the patches used to modify the DBS just like that. Good Luck with this game :)

  • This is shaping up nicely. me rikey~~

  • Well done. I'm relly excited for this game you been working for about 1-3 years. keep up the awesomeness work. for me i won't able to make a game till i get out of collage XD

  • Wow. Just two more playable characters to go (can't wait to find out who they are).

  • I still find it beyond intriguing how you all are able to event like this, and make everything flesh out so well. It must be pages on pages of events everywhere. I'll need to be working harder after seeing this. Feedback hm...? So far, I'd have to say that you shouldn't hurt people's feeling with suck epic cliff hangers. Just saying. >w<

  • You've been busy, this all looks great, keep up the good work, I enjoy looking at your work!

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