Gdevice - procedural content oriented 3D engine for low-end machines
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Uploader Comments (gdevice3d)
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All Comments (11)
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You sir are my new GOD ! That is brilliant.
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Perfect for flight simulators. What is the average polycount drawn each frame?
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me too!! :P
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Pretty cool, would love to see you further develop this!
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Provi anche con la musica automatica??
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Thanks. You know, it's frustrating for me too sometimes. And while you admire my work, I admire the work of others that is way better than mine. However this is an endless source of pleasant learning for me :-)
gdevice3d 1 month ago
@gdevice3d Its probably stupid to ask this, but I would love to see how you did this.. a tutorial or something.. I read your blogs.. but it really doesn't explain in detail what all you did here. The LOD is where I am like.. OMG.. hahaha.. pure genius my friend.
TheEpicureanist 1 month ago
@TheEpicureanist I actually use my blog as a notebook to take track of my thoughts about this hobby work. So it is more for myself than for explaining things out or show off or sell. I just sometimes like to come back to old videos to see how the new one compares.
Yes, if you want to render kilometers of view range and yet keep the closest surroundings at a sub-meter detail, then you need to variate the density of points of your mesh (aka level of detail). You need a LOD scheme or whatever :)
gdevice3d 1 month ago
I remember it was about 1 million of triangles in that video.
gdevice3d 2 months ago
calma, una cosa alla volta.. :)
gdevice3d 5 months ago