Maya: Basics of Character Rigging Part 4 (Legs - IK Setup)

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Uploaded by on Mar 21, 2010

Join me as we embark into the work of Character Rigging. We'll first start off with the basics of bones and how to use them. Later, we'll start Forward Kinematics and Inverse Kinematics and how to blend the two together. We'll also be created the reverse foot as well as adding "stretchyness" to our leg if the animator chooses to use it.

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  • SC is the single chain solver that controls the parent through the joint but the joints in between get disabled.

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