Dragon Walk Cycle
Uploader Comments (Octave13)
Video Responses
All Comments (77)
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@Octave13 Retopo bro, retopo
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It's dancing.
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@PLAlfa import referce allows u to import a file without doubling poly counts if that helps at all
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yes the grunting
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0:15 the best part !
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cool 0: (:
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hey man, its amazing
i wanna know what ha u used to model this dragon, any model sheet etc.
and if u used biped or created each bone, cause im knew and i really wanna model a dragon like this.
good job keep on doing it
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awesome :D
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You should make your own Cartoon! Just whip up a few more characters and Bam! You've got a brand new cartoon!
Trust me, I have my own cartoon called Chow-Chow!
Oh, and when the dragon's wings went down, they curled, work on that. Otherwise it was AWESOME!
P.S, I'm thinking about putting Chow-Chow episodes on YouTube!
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Wish I could model like that.... every attempt I have made was a box and I just gave up.
Heloo ,, i have made a model in zbrush and i wanted to animate it,, so i saved it as obj file,,, it turned out that its heavy as hell 160 mb.. so 3d max doest want to open it ,,,,,, whats the trick to animate that hight detaled objects?
PLAlfa 1 year ago
@PLAlfa Heh. Zbrush isn't meant for creating models that you can animate, it's only meant for detailing. You want to create a "normal bump map" from your zbrush model and apply it to a low poly version of your model in 3DS Max's bump map slot in the material editor. You'll want to look up tutorials for doing that, it shouldn't be hard.
Octave13 1 year ago 2
its ok.....but i really need a dragon need badly if you can give me a maya version of it!....or if u have any other dragon rig!....thnks for replying though!
desaidmehul 1 year ago
@desaidmehul Sorry, can't help you there. I did this in 3DS Max, anyway.
Octave13 1 year ago
hey where did you get the rig from?
desaidmehul 1 year ago
@desaidmehul I built it. It's not a very good rig, honestly. The spine doesn't allow for much mobility beyond what you see in the animation.
Octave13 1 year ago