Valve Hammer Editor Tutorial 6: Realistic Lighting
Uploader Comments (darkpivotpro)
Top Comments
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You should have shown us what the map looked like in the end :/
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It's comments like these that reveal the fact that YOUR balls haven't dropped yet. And besides, who the fuck cares? He's good at what he's doing and has made a great video-tutorial. If you don't have anything good to say, don't say it. And seriously dude... grow up.
@Darkpivotpro: Great vid dude! Keep it up!
All Comments (52)
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Help me please! My map is very dark, and it makes my map look creepy and scary
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your supose to put the env_cubemaps 64 units above the ground
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Go to the developer.valvesoftware forums and look up cubemaps if you would like to know
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uh um uh uh um um um uh uh
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How do you set the brightness and distance of it?
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What should i do if my whole map is black when ive made that?
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to many "umm, umm, umm"
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titled
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@darkpivotpro voice is fine mate
You need to use a higher quality recording program...
deafultpotato 2 years ago
Already did. Check out my newest hammer editor tutorial. Also, my voice is lower. XD
darkpivotpro 2 years ago
Thing is i dont see why you put cubemaps at the eye level. if the ground will reflect whats above it id put it at the bottom or on the floor
hankparish 2 years ago
Idk. When I learned about cube maps it said I should put them at eye level. :/
darkpivotpro 2 years ago