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Valve Hammer Editor Tutorial 6: Realistic Lighting

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Uploaded by on Sep 7, 2008

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Howto & Style

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Standard YouTube License

  • likes, 15 dislikes

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Uploader Comments (darkpivotpro)

  • You need to use a higher quality recording program...

  • Already did. Check out my newest hammer editor tutorial. Also, my voice is lower. XD

  • Thing is i dont see why you put cubemaps at the eye level. if the ground will reflect whats above it id put it at the bottom or on the floor

  • Idk. When I learned about cube maps it said I should put them at eye level. :/

Top Comments

  • You should have shown us what the map looked like in the end :/

  • It's comments like these that reveal the fact that YOUR balls haven't dropped yet. And besides, who the fuck cares? He's good at what he's doing and has made a great video-tutorial. If you don't have anything good to say, don't say it. And seriously dude... grow up.

    @Darkpivotpro: Great vid dude! Keep it up!

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All Comments (52)

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  • Help me please! My map is very dark, and it makes my map look creepy and scary

  • your supose to put the env_cubemaps 64 units above the ground

  • Go to the developer.valvesoftware forums and look up cubemaps if you would like to know

  • uh um uh uh um um um uh uh

  • How do you set the brightness and distance of it?

  • What should i do if my whole map is black when ive made that?

  • to many "umm, umm, umm"

  • titled

  • @darkpivotpro voice is fine mate

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