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Second Life Furry Avatar Tutorial 02.1 - More Eye Textures

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Uploaded by on Jan 25, 2009

An addition to tutorial number 2. Just a quick modification to have "outer" eyes, as I call them, and the benefits/problems with these vs. normal eyes.

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Howto & Style

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Standard YouTube License

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Uploader Comments (ZombieZephyr)

  • how do i make that eye animation/texture? or how do i make a facial texture in general? (has looked up tutorial and found jack squat)

  • @theamericanwolfman What I did was take advantage of the 2x2 tiling of animated textures using llAnimateTexture. How I'd start now, in hindsight, is with a 512x512 texture. Animate all 4 frames of the eye blink on separate layers. Then, using the Offset filter, copy all 4 layers to a 1024x1024 image and use the offset filter to move each one 256 pixels right/left and up/down til it matches the order I show.

  • Can someone help me i dont get this game does it cost real money, are you a human or animal, is it free?

  • @TwoManEvolution It uses real money but does not directly cost real money. There is an exchange rate between the in-game currency and USD/Euros, etc, so you can buy and sell $L.

    As for what you can be, you can design objects, animations, and textures to build vehicles, weapons, and avatar parts, then combine them however you see fit. So, you can be a human, animal, robot, anything as long as you or someone else has built it (and potentially sold it thereafter).

  • geez second life is so custom designer friendly im a little over loaded X_x... Also this video is cool... but it isn't explaining enough for me to use what your presenting at all. I know adobe sorta and I've been working with it about 2 years now, but little things like "make certain the pupil layer is flattened, and has no alpha layer" is a great tip and all. The problem is how do u check that, and how do u do it?

  • @kingdomheartsss Alpha will refer to anything that has transparancy. If you flatten a pupil layer (instead of just merging visible) it classifies the image as opaque instead of 100% opacity. There's no visual difference but 100% opacity still has alpha values present, meaning it can potentially be transparent, thus it'll screw up when placed behind another alpha layer. Thus, you'd need to flatten it by going to Layer > Flatten Image when you're done

Top Comments

  • you sir.....make us furs proud

  • what he said or her

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All Comments (42)

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  • @arielnarut0 no

  • Can you upload the .psd of that eyes?

  • @ZombieZephyr so if i reinstalling secondlife and install again so can i see my avatar?

  • @thebestplayerful Yes, try that

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