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How do secondary markets (RMT) really impact games?

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Uploaded by on Jun 21, 2009

http://www.markeedragon.com - Geoffrey Zatkin who was an original designer of Everquest talks about their experience with RMT / Secondary markets and how it impacted their support costs and development of the game. Geoffrey now owns and operates Electronic Entertainment Design and Research. http://www.eedar.com

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  • Markeedragon, stop starring at the camera, it makes the other people feel weird like you aren't interested in them.

  • DIE RMTS

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All Comments (62)

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  • lol at the guy to the right looking at what he's supposed to say.

  • lol at the guy to the right looking at what he's supposed to say.

  • lol at the guy to the right looking at what he's supposed to say.

  • This guy is selling fixed market research. Everything he says is a prepaired sales pitch. Guys like this are the brainchildren responsible for the decay of modern MMOs. They convince publishers that the cost of running MMOs to too high to warrent creative risk. Supporting this message is supporting the greed of massive publishers and has nothing to do with actual game designers.

  • thanks for the interview! nice look into a game designers mind :D

  • Yeah, have fun ganking tier 9 warriors with your boe epics and blues. Faaail. Gonna get some huge crits with that boe cape.

  • He loves character building but made millions off of selling items?

  • He's probably looking down at his notes from the debate from before.

  • guy on right looks hella nervous

  • markeedragon : "I love building characters"... that's why he macroed his arse like mad in UO maybe. What an hypocrite! It's suspicious that it would be the first time markeedragon understands the impact of RMT on the game. It sounds like an argument for a future "We still do RMT and piss off other players, but now it's guaranteed to be safe for the compagny running the game". He'll just forget the part about game experience and the impact of such shortcuts for the other players.

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