Pond

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Uploaded by on Nov 4, 2009

Another project made in my Physical Computing class at SCAD made with Processing and Arduino. Each player controls a fish by turning a potentiometer. The faster they turn, the faster they go forward. This requires players to make back and forth motion to move, like a real fish. Fish must eat to survive, and each of the three types of food grows the fish in different ways. The round food causes the fish to become wider. The oblong food makes the fish longer and the pointed food gives the fish spikes which can be used to attack other fish. If a fish gets hungry it will begin to shrink. Eventually a hungry fish will get so small that it dies, but a new egg will hatch in time.

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Gaming

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Standard YouTube License

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  • This is really great. That fish starts looking like a tapeworm at the end--awesome!

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