Advance wars 2 - All Co powers 2

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Uploaded by on May 8, 2010

This video contains Green Earth and Black Hole.

Lightning Drive - 130% attack with aircraft + 130% defence with aircraft + 110% defence with all else

Lightning Strike - Moved non-infantry units can move again + 130% attack with aircraft + 130% defence with aircraft + 110% defence with all else


Tsunami - 1hp damage to all enemy units + Enemy fuel supplies halved + 120% defence for naval units + 110% defence all else

Typhoon - 2hp damage to all enemy units + Enemy fuel supplies havled + Rain until Drake's next turn + 120% defence for naval units + 110% defence

Turbo Charge - 130% attack for vehicles +1 movement for vehicles + Fuel and ammo resupplied to all units

Overdrive - 150% attack for vehicles +2 movement for vehicles + Fuel and ammo resupplied to all units


Brute Force - +40% luck or -20% luck + 110% defence

Barbaric Blow - +80% luck or -30% luck + 110% defence


Terrain Tactics - Movement cost 1 over all passable terrain + 110% defence

Prime Tactics - Movement cost 1 over all terrain + Terrain stars doubled + 110% defence


Sideslip - +1 movement for all units + 110% defence

Sidewinder - +2 movement for all units + 110% defence


Black Wave - 1hp damage to all enemy units + 1hp free healing to all of Hawke's units + 110% defence

Black Storm - 2hp damage to all enemy units 2hp free healing to all of Hawke's units 110% defence


Meteor Strike - 5 square diameter (missile size) meteor damages enemy units for 8hp +
140% attack power +
150% defence

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Gaming

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Uploader Comments (FATGUY703)

  • Good job! But I'd like to point out a few errors

    Drake's regular Power halved fuel (In AW2)

    Flak's "Luck" is referred to as dispersion damage, he can do either more or less with power or super power but there's greater chances to do more damage with the super power.

    That's about it... You may want to also address what the CO's specialise in.

    e.g: Lash getting more fire power from terrain defence.

  • @LuigiSkyskip The halving fuel effect is in the annotation and the Flak luck thing is kinda hard to explain... I guess I could explain it better but the annotation would be waaaay too long I think...

  • @FATGUY703 Arg, Typos... I meant Drake's regular power DIDN'T halve fuel in AW2.

    Proof? Look for the gas canisters after he uses his power (You can't find any ;))

  • @LuigiSkyskip I checked, it does reduce fuel by half. The gas canisters aren't there because their fuel was full so they still had enough fuel left to make the icon NOT show up.

  • Good video, annotations describing the effect in words would be nice...

  • @LuigiSkyskip Good idea!

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All Comments (13)

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  • @spoofsrocks13 "Strum" only has a super, just no standard ability (not that it really matters, but they probably made it super just so it was scarier when he used it).

  • so Strum doesn't have a super, wait he doesn't need one

  • @Ecalyptus90 he put that in

  • @FATGUY703 You have forgotten to mention that Drakes super Co changes weather to Rain aswell as damage and Fuel reduction.

  • just noticed that the black hole command building looks like a big wang

  • COLIN FTW

  • @FATGUY703 Ahhh, sorry. On the DS version "need fuel" icons pop up when fuel levels drop below 50%.

    In AW2 it seems "need fuel" icons pop up below 25%.

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