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panzer dragoon saga - sestren (Sega Saturn)

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Uploaded by on Oct 22, 2006

HQ link
http://www.youtube.com/watch?v=LGoxVCnrPGY&fmt=18

just testing this video. just to see the length and compression quality..
3.5gig avi movie file compressed into 70 megs using Huffyuv codec when recording. Frame rate was recorded at variable.
Final (long) battles inside Sestren's realm..
30 mins is a long time (17 mins of fighting & 11 mins FMV)...
The final FMVs are omitted..

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Entertainment

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Standard YouTube License

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Top Comments

  • The Saturn gpt way less credit than it really deserved.  Had some of the most original and fun games as well. I want my saturn back...

  • sega and microsogt are the best but sega is a lot of better than microsoft

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All Comments (98)

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  • @neoxalucard have you seen Shenmue Saturn? i think that one goes way beyond 500.000 textured polygons.

  • @saferftregfe Correction: Sega Am2, Capcom (90's), and Konami are the best.

  • soso komme aus münchen

  • @fngrscr8dstroui Yes everything is "relative" and "theoretically possible". But I'm talking about facts. Aside from all of that, you seem quite defensive about the Saturn and are not able to be objective. Like I said before I love 'em both despite their flaws.

    It's funny that you got you're info from Eidolon's Inn, as Eidolon is notoriously biased against Sony. And that one sided article you're referring to I read quite some time ago... Love Eidolon, but biased as hell sorry.

  • @fngrscr8dstroui PSX 500,000 texture-mapped and LIGHT SOURCED polygons/sec.

    Saturn 200,000 texture-mapped NON LIGHT SOURCED polygons/sec.

    In fact Saturn lacked light sourcing completely! And hardware video decoding, which was a big deal at the time. And quads, don't even get me started. Needless to say quads were a bad Idea... Tombraider...

    Don't get me wrong I love both systems and still play them today. But face the facts, 3D on the Saturn was clearly an after though.

  • @fngrscr8dstroui The Saturn was not "capable of every graphical trick" as the PSX, Saturn's HARDWARE is lacking, that's a fact. And even in software there are thing that you simply can't or wouldn't want to do because it uses way too much possessing power. And both systems did not have same real-world poly count, not even close.

  • rofl ... $200... rofl...

  • @segano1 Thats not entirely true. The Saturn had some serious 2D capability's But in the 3D department is was trailing behind the PSX.

    The Saturn lacked alfa blending and the PSX could push more polys. Look at Resident Evil 1 side by side on the two systems too see an example of this. You can see the same on quite a few other multi-platform games released for the two systems.

  • @segano1 I heard that the Saturn was nototoriously hard to develop for so many would-be developers were turned off by the difficulty adapting to it.

    BUT! To be fair, the learning curve and compatibility are all very important parts in game console development, not just the power. For example, look at computer programming languages: Assembly is technically all hardware needs and can be optimal, but its much harder to learn and much less portable than say C++ or Java making it less preferred.

  • The Saturn was actually more powerfull than the PSX overall, it's just it was harder to unleash that extra power thanks to it being harder to code for

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