究極タイガー/Twin Cobra (Arcade) Loop 4 Stage 10

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Uploaded by on Sep 25, 2007

I used autofire.

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Entertainment

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Standard YouTube License

  • likes, 3 dislikes

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  • i loved this game in arcade is excellent this sound i loved i loved!!

  • Twin Cobra allowed instant respawn where you died, Kyukyoku Tiger had a checkpoint system, die and go back a little ways, die to close to that checkpoint where you restart from, and the game pushes you back further. It was sort of a penalty if you went back as you'd have to go through hell to get back to the boss.

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All Comments (28)

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  • The real challenge was getting two players through the game. Since you could pull your partner into oncoming fire you had to be watching out for yourself as well as them, not too easy when you've got fire coming from all directions. The game required, on 2 pl a level of cooperation and teamwork that I haven't seen in many other games. I got to the third loop with a single credit, and that's the best I could do, it then became interesting to try to finish on green, or red (but never yellow!).

  • awesome you are the best 

  • @Bloodreign1 yeah! I noticed the difference. I understand that you have to use the chances to continue. I did not overlook the number of helicopters in reserve. I was surprised to see this happen.

  • 4:48立ち位置知り尽くしてるなぁ。この人も凄すぎ!!

  • what u sue and how to record ur gameplay on pc screen?

  • Very impressive!!!

  • I remember this game but never saw anyone do the "stay in the middle of the screen" trick so it was interesting to watch.

  • Definitely set to something easier. Normal settings wouldn't take you back a bit when killed at a boss so as to allow to gather weaponry.

  • @ 5k3ll3t0n45h

    Not to triviliase or undermine your performance, but i wonder if the dip-switches were set to 'Easy' rather than 'Normal'. I have played this ALOT - its probably the most deceptively difficult shooter around. More so than any of the 'Bullet Hell' shmups all things being equal.

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