Change log:
V0.6.2
* Added and Normalized a dozen of audio tracks
* Improved the touch/click reactivity of the main GUI
* Write a few common function to create UI buttons and ultimately refactor the existing UI code
* Added a "Pause Menu" when in-game. Works perfectly and stops the game completely (display, stopwatch, physics, particles and whatnot)
* Fixed an inconsistent design in the score calculations
* Renamed a dozen of scene files and their respective classes
* Fixed a nasty frame skip issue.
* Added an end-of-level screen that counts points & bonuses.
* Added a set of 6 illustrations that tells the main story to the player during the game.
* Added a new kind of deadly trap : green slime on some walls.
* Optimized a lot of visual & physic elements while targeting the Android build.
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