Character Modeling/Texturing Reel - Vlad Icobet 2009
Uploader Comments (vladicobet)
All Comments (23)
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that's one serious wedgy
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I want to play a video game as that warrior dude.
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Not bad, i like your work. How long have you been modeling and texturing?
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This is so amazing cant wait to learn this in my six form
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music name:
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@EmperorBless 2 months is a bit long for the average character model, but it depends on a few things. One is whether or not you're working off a reference, secondly is how detailed you intend to go. Software/workflow is another factor. A quality high poly Zbrush sculpt can be done in a few hours to a week, but some high poly models/scenes can take months, especially when done in spare time. I can easily put 100+ hours in a single work of mine, but I'm very patient with my art. Some are not.
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@EmperorBless maybe he doesnt have as much free time as you do.
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@josephsung2004 Are you drunk? If I d'no I wouldnt say, dummy. Creating one high-poly model taking about three-four days, week max. Beatch.
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@EmperorBless trolling noob~ if you don't know anything about game modeling you should shut the fuck up~ 2 month is already quite fast for this quality of work~
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2 months? What the F its taking so long? What the hell?
what is the software used
idilassi 2 years ago
hi there! 3ds max, zbrush, mudbox, photoshop, after effects. thanks for watching!
vladicobet 2 years ago