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Cloth simulation (CUDA)

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Uploaded by on Dec 21, 2010

It uses technologies: Cmake, C++, OpenGL, CUDA and GLSL.
Included: cloth object collisions (only spheres, AABB), model loading and automatic AABB computation, per pixel lighting, adding backface triangles in geometry shader with opposite normals.
Each frame: 4x cloth update (based on Euler integration method - not too stable but easily to paralellize), 1x normal computation and rendering. Everything is computed in CUDA (no CPU - GPU transfer).
There are about 65 000 particles in scene. FPS is not too high (about 15), because it's running on my notebook :)
It was also developed for CAVE.

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Uploader Comments (zacharmarz)

  • looks cool!

    what is the integration method?

  • @shitparent

    It's method, how to compute new position from actual acceleration (or force). I think that one of the best is Runge Kutta 4 (RK4)

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  • tux included :-)

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