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iDesktopVR - head tracking for iPhone / iPod Touch

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Uploaded by on Oct 6, 2009

iDesktopVR is an adaptation for the iPhone / iPod Touch or Johnny Chung Lee's WiiDesktopVR method of view-dependent rendering. In this version, the orientation of the screen relative to the viewer is tracked using the accelerometers on the device and the head distance is fixed value. In other words, instead of physically moving in front of a TV screen, in this version you are manipulating the screen itself.

You can press the RESET button to define a new reference viewing pose, allowing to use the application in the orientation of your choice. Pressing the HUD button allows to access various rendering parameters.

The version used in this video suffers from some lag due to the accelerometer noise filtering algorithm. The new version on the App Store uses an advanced algorithm that provides stable viewing and better response to user movements.

You can download iDesktopVR for the iPhone by clicking here: http://itunes.apple.com/us/app/idesktopvr/id346486982?mt=8&uo=6

Here is a link to Johnny Lee's Head Tracking for Desktop VR Displays using the WiiRemote:
http://www.youtube.com/watch?v=Jd3-eiid-Uw

You can reach the author of iDesktopVR by writing to: info@algomixsolutions.com.

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Uploader Comments (algomix)

  • @PIDOFREAK this was discussed already, please see past comments. This application was written in 2009 at a time when front-facing cameras were not available.

  • it's only supported for iOS for now

  • this isn't headtrackin, it uses tilt sensors... btw good app

  • @hoganik89 as documented, rather than tracking a users' head movements relative to a fixed screen, iDesktopVR is tracking the screen movements relative to a calibrated, fixed head pose, achieving the same result as explicit head tracking (without the detection of eye-screen distance).

Top Comments

  • Must know what song it is on the video, heard it before.

    Really cool Demo Btw ;D

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  • same this isnt available for android

  • @salmiak911 daft punk something

  • @hoganik89 no it uses the front facing camera.

  • @trickjacko The 3DS is legitimate 3D. It has a real 3D screen, and the depth is much, much more better.

  • I can see that a lot of people are arguing about whether this application actually uses headtracking or the accelerometers built into the phone. A very simple test is to cover both the rear and front facing cameras so that we can hinder the supposed head tracking or the reference point tracking capabilities of the app, it still makes no difference to the app and it still continues to function so this app definitely uses the built in accelerometers

  • hope i never have to get a mellowcherrypopie 3D screen to keep typing "lol" ... meh likes my 2D lols ... not talking of this fact ·D <- thats 3D with shift ... technology laughs at us with a giant all seeing cyclop eye.

    lol

  • It's not head tracking. It uses the accelerometer instead of the front camera. so when you lay the ipod down and only move your head, no effect will accure...

  • i havent play a nintendo 3ds but i guess it is pretty much this

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