Star Trek: Deep Space Nine - Crossroads of Time (GEN/MD) [2/3]

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Uploaded by on Jun 22, 2011

Part 2 of this longplay. Sisko's off to Nabo- I mean, BAJOR to rescue Kai Opaka from the redemptionists, bottomless water pits, bats, and homing fruit. Footless travel! (for the most part) Then he's off to blow up some stuff after lighting up some heads in temples, while avoiding the perils of getting sucked in by fans, and worse, platform-grabbing physics, and getting a hell of a workout in the process.

Then for a brief moment we play as our third character, Dr. Julian Bashir, and abuse poor plain, simple Garak by yanking out some of his poor plain, simple hair, after finding our default equipment broken. Sisko then realizes that surgery, er... Surgey is the enemy.
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So here we have a level that's dedicated to hanging and maneuvering off-foot. Try to go on foot and you'll suddenly fall down an underwater bottomless pit. Again, the UP button is your best friend. Then in the next section, avoiding bats he can't shoot, Sisko lights up some heads in a temple in order to reach Kai Opaka. Then we wander through some catacombs to reach a generator, with one of the worst escape sequences I've ever played, clearly the hardest part of the game as far as I'm concerned. Then more catacombs and something of a boss battle against the second generator. Back on DS9, we take control of Bashir for a moment to do some investigating, and the villain in this story is revealed. Huzzah.
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Stages:
0:04 - Bajor Pool

4:35 - Bajor Temple Corridor
7:27 - Bajor Temple

8:06 - Bajor Catacomb 1
12:56 - Bajor Generator

16:02 - Bajor Catacomb 2
20:51 - Bajor Bomb Machine

21:57 - Module Bashir

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Uploader Comments (SestrenNK)

  • Gah, the deadly homing fruit were SO ANNOYING. Much more deadly than Bajoran terrorists armed with phasers.

    Seriously, if that level were any indicator of the native flora (and fauna) of Bajor, then I'm surprised they weren't all wiped out long before the Cardassians came.

    Also, HUGE thanks for uploading this; I've been wondering where to find Jake on the Saratoga FOREVER.

  • @soupalex Funny when on the SNES version people always complain about the statue heads that breathe fire out of their nostrils making no sense, yet the Gen/MD version had homing fruit missiles. Odd level no matter which version of the game is played.

    Glad to see the videos helped! I uploaded it and wondered if anyone would bother to watch them. But then again it's almost a completely different game from the more popular SNES port.

Top Comments

  • 21:48 "Sisko to Dax, energize!"  "I'm still picking up some interference!" "WHAT?!?" "Just kidding Benjamin. Standby"

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All Comments (4)

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  • Just like DS9 Harbinger, the middle part of the game is extremely hard, and still I've played this game over and over. And I wouldn't trade either experience. DS9 The Fallen is not as hard to play as Harbinger or this. Thanks again!

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