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WOW Horde Surround Gaming Comparison - Opening Cinematic Montage 720p HD

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Uploaded by on Dec 24, 2008

With the recent "Lich King" client update, WOW not properly supports widescreen monitors and Surround Gaming rigs. This is a comparison video, showing the increased FOV when going from 16:10 widescreen to widescreen Surround (3x 16:10).

This is a montage of all the Horde opening cinematics. The individual race cinematics are also posted. On a 16:10 monitor, the cinematic is rendered at an aspect ratio wider than 16:10 (something close to 2.35:1). Notice how the 16:10 screen video at the top is acutally letterboxed.

This video is brought to you by the Widescren Gaming Forum - http://www.widescreengamingforum.com

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Uploader Comments (WSGF)

  • Can you post pics of what you're doing over at the WSGF?

  • Remind me... Could this work with 6 monitors if I have 3 4850's? Without the TH2G.

    I don't remember if unified display works with more then 3.

  • No, windows will only run 3D acceleration on your primary monitor. You can do two TH2Go, and span vertically (for six mons), but the bezels are right in the center of the screen.

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All Comments (11)

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  • nice video. have some of you people checked out the wow cheats pack from warcraftbotsXinfo (replace X with .) ? its impressive, i just down loaded it. its got completely every thing inside it, gold guides, bots, hacks, glitches and even the newest arena glitch. i probably should not tell folks about it however at least this offers you all a reasonable opportunity to obtain it before i pwn you all

  • This technology is awesome! I just recenlty got an eyefinity card. Its awesome I play MW2 . Check out my montage

  • Would this be possible on WoW, on a single 7900GT, with a Dual Core 2.4GHZ, with 2GB Ram?

    Windows XP SP 2.

  • The stretching is due to the way games are made and not to the hardware. It is also present even on a 4:3 monitor. It just gets worse the farther you get form the center. Though I was skeptical at first, I found that it truly is barely noticeable once you get used to surround gaming. The fov increase is not 3 times as much, but it is big enough to make a great difference.

  • It's awfully stretched at the ends. FOV is definitely increased, but with the stretched edges, I don't know by how much.

    I'd like to see it restored to it's true ratio to see what it's really like without the stretch.

    Looks neat though. Has potential.

  • Ehh... I guess I will if I get a new digital camera before it disappears on me.

    Basically it's just 6 barebone(stripped) LCDs on a 6 monitor besel, it's not going to be mine, some stock investor wants it to play WoW and watch his tickers at the same time... right now he has 4 huge CRTs. I made him a new system, now he just needs a nice monitor setup to complete the awesomeness.

    Also, ATi's Unified Display only works with up to 5 monitors... no point in flashing the 4850's to FireGL then.

  • I guess I'd stick with Windowed mode and flood the desktop... having a besel in the middle isn't a problem since I can displace the camera, and the gap is only 6mm since I'm using LCDs and controllers, not whole LCDs.

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