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The Gentleman Gamer: The Storyteller System

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Uploaded by on Aug 16, 2010

In which the gentleman in question gives a run-down of the Storyteller Rules System used in World of Darkness and Ars Magica, among other games.

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Uploader Comments (clackclickbang)

  • FYI, Ars Magica preceded the storyteller system. It doesn't use dice pools, but instead uses a single die roll for most skill checks.

  • @BurntEngineOil Thanks for letting me know!

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  • @zane757 No problem!

  • @clackclickbang Oh i get it now.Thanks

  • @zane757 You can succeed with just one roll of the dice, but the more successes you get the better your success is. For instance, I could get one success at brawling and score a glancing blow. Or I could get five and hit you right in the face.

  • @clackclickbang Oh ok and another question if you dont mind.Why do you have so many successes? like for example the dificulty of climbing a tree is 6 and you get three of them.Cant you just role one and get the same thing?

  • @zane757 Well it's one die per point, and you can have up to a maximum dice pool of ten.

  • Its simple but i have to ask why are so many dice used?

  • @clackclickbang I disagree. If anything, there are more stats, and I've noticed that the characters are even weaker than they were before in terms of influencing the game via dice. That said, I always thought Dexterity was far too overused, and thus more powerful than the other attributes. It determines most of your physical action pools (accuracy and movement), partially initiative, speed, etc. To weaken it, I started requiring Wits instead of Dexterity for vampire Celerity actions.

  • @clackclickbang I have far too many collections.

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