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FCEUX Lua example

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Uploaded by on Jul 28, 2008

This is an example of wat Lua can do and how it can help an emulator.

This demo shows a script for the game 3-D battles of world runner for the NES.

On the left you see an array of objects and their starting positions (the game holds maximum of 16 objects). At the top you see positional information. There are boxes. A green one following the player. Red one's somewhat tracking the objects (but this is very difficult in this game).

Lua is a scripting language, recently included in emulators like FCEU (NES) and snes9x (SNES).

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Gaming

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  • @Tsukiyomaru0: That's a problem with me, too! I wish I could find a way to fix it...

  • mine is having a problem: blank colored boxes covers the entire sprite, instead of a square outline.

  • @DaVince21 Yeah, pretty much. If there isn't a RAM map already available (or cheat codes) then you'll just have to search them on your own with the RAM/cheat tools......and sharing that information back with others would be nice so they're not in the same bind ;)

  • Nice. Wouldn't you need to know the memory addresses of the values you want to modify before it actually gets useful, though?

  • Yeah lua is nice, Love to use it on gmod xD

  • Lua is a great way for scripting language :)

    faster, smaller and Beauty :)

    LUA ROX !

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