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Aurora Tutorial Part 3--Economics part 2

lavenders2100 lavenders2100·8 videos
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Uploaded on Jan 9, 2012

In this video we continue economics (the main part of it anyway) and get ready to start ship design next episode! Can't wait for t

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Uploader Comments (lavenders2100)

  • lavenders2100

    @GoGetMeSome In the next tutorial I will explain ship design because I already have that one recorded, and then I will answer your question about what all the industry installations do.

    Also, the reduced windows height only works if you are playing on at least 780 screen height, and my screen height jumps from 768 to 1024, so unfortunately that will not work. For now, the only solution is to watch this fullscreen at 720p, or else you will not be able to read the stuff on screen :(

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Top Comments

  • dzhibrish

    Dude stop apologizing all the time and belittling your efforts.

    You are wasting your and our time.Just keep going with the info don't mind the haters.

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  • GoGetMeSome

    I hope you continue these tutorials! I've been scared of this game for a long time, and now I'm finally understanding something. Just got a question, you explained what Infrastructures are, but is there a description for all the other industry stuff we can build, or it's just try-and-see?

    Also, don't know if you're aware of this, but if you go to Game Parameters, and select Reduced Height Windows, you can play it at 720p without it hiding stuff. It would help a lot :D

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All Comments (7)

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  • NoJebediah

    lol, the workforce cant multi-task... too many males! CRAPDANGIT!!!!

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  • TehCodeNewb

    Love the dwarf fortress on the task bar, do you have a tutorial for that too?

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  • KnightOfCydonia90

    You wanted someone to comment on the mod rate :)

    I think the mod rate tells, how fast your shipyard can retool the slipways. And the bigger the shipyard, the bigger the mod rate (I think).

    Retooling? If you decide to change the shiptype that is currently produced, your workers must reorganize and retool the shipyard first. Sounds logical to me^^

    (Well basically, you can check such vocabulary-things yourself on the wiki I guess)

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