If you don't get the title, you need to watch more Rocko's Modern Life right now.
Sachiel is listed on Rikard's site as a boss, and is intended to be overpowered. Damn, he is. He can do an absolute ton of damage very quickly. The super he uses often is fullscreen and does a lot of chip damage. I mean, yeah, he's a boss, but his damage could use a little more dampening. Still, for what he is, he's not bad. Just....too bosslike.
This Juggernaut is a bit different from what I'm used to. First off, he's based off MvC2, but unlike Acey's mess (#277), this one is done right. Most specials are HC commands; Lateral Press is HCF+K, Earthquake is HCB+P, and Juggernaut Punch is HCF+P, but these commands feel nice and easy to use. His power up special is DP+2P. His super, Headcrush (QCF+2P) does absolutely monstrous damage, but I'm told it was like that in the source. His Earthquake did generate debug, and taunt was invincible, but this was one update ago. I don't know if it still does this. Pretty good Juggy though.
Char used: Marvel vs Capcom 2 Juggernaut by Kamekaze
Against: Sachiel by Rikard
Stage: Final Fight - Westside Cage by Arielarg
BGM: Final Fight (SNES version) - Double Andore (Westside parts 2 and 3)
I love Rikard's stuff for the most part, but I think he should really release a nerfed version of Sachiel. I understand he's a boss, but most of the time, when bosses become playable, they get toned down for balance. It wouldn't be that hard to make a toned-down, less boss-like (and less cheap) version of him, and still have the boss version for people who want to use him as their final boss.
seanaltly 1 year ago
Understandable.
PerryMason123 1 year ago