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Caesar 2 Intro (1995, Sierra/Impressions)

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Uploaded by on Jun 26, 2009

Download the Demo Version!
http://www.4shared.com/file/114246180/af4328f6/C2Demo.html

A rather unimpressive Intro I know, but there are many smaller videos throughout the game to flesh it out.

Wikipedia Says:
Caesar II is a computer game of the Caesar computer game series that takes place in Ancient Rome; when the game begins the Roman empire extends no further than Italy. Players have the opportunity to civilize adjacent barbarian provinces, eventually reaching the entire Roman Empire at its height. When a province is civilized it unlocks the surrounding provinces. A computerized rival also completes missions both preventing the player from civilizing that province and allowing them to civilize the provinces adjacent to it (the computer has been known to civilize a province it could not have selected when it successfully civilized the last, meaning it is a randomized event, rather than AI). Unlike Caesar III, or Pharaoh, the province and city are separate spheres, as is the military. The player builds primary industry (such as mines or farms) trade facilities(such as roads or docks), and Military facilities(such as forts and walls) on one map and builds their city houses, secondary industry (such as wineries or potters), tertiary industry (such as fire stations, police stations, bath houses) on another (represented as four squares in the center of the provincial map). Also unlike later games walkers are not required to bring services to people, which is instead determined by one buildings distance from another. Invading Armies differ from later games as well, in that Barbarian towns exist within many provinces from which Barbarian armies can emanate. These are converted to Roman towns through invading them and defeating the inhabitants. Most missions require you to pacify a province and raise the citizens standard of living to a certain level, while neither suffering a military loss, nor losing the emperor's favour, often within a certain time frame. Major factors in city and province building are housing values and types of housing, Unemployment/labour shortages, taxes, wages, deficits, food shortages, Military Readiness and morale, and Imperial demands. The game is won when the player has conquered sufficient provinces to attain the rank of Caesar. The game is lost if your computerized rival becomes Caesar, if Caesar removes you from your post for running too large a deficit, for going beyond your time frame, for failing to follow Imperial demands, or having the city conquered.
It was released in 1995 and developed and designed by Impressions Games and distributed by Sierra On-Line."

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Top Comments

  • PLEBS ARE NEEDED!

  • OMG I sooooo miss this game...

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All Comments (33)

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  • Such a great underrated classic.

  • @jonmilani

    I played the demo of Caesar 2 and it did seem better. I couldn't find for purchase anywhere and ended up buying Caesar 3 instead. Caesar 2 seemed much more serious and combat was more detailed (separate combat screen). 

  • @lobbotekka2019 Caesar II demanded more a more complex understanding of economics (profits, taxation, trade and commerce). The game was also more dynamic because it split up the province and the city into separate management modes. That said, Caesar III is still a very enjoyable game and more than a worthy sequel.

  • @jonmilani

    Is this better than Caesar 3?

  • @023R928 HOW HOW MY GOD.

  • magical memories

  • @dottdepp31 just like me dude! 

  • awww the memories :(

  • this came with my first win 95 ibm blue pc

  • Won't someone kindly post the soundtrack for this game? I miss it!

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