http://cg.skeelogy.com/real-time-cloth-simulation/
This is meant to be a negative example to show how a cloth simulation will look like without using shear and bend springs (i.e. using only structural springs). The cloth tends to lose its shape very easily, as can be seen when the two corners are brought close together.
To see the real cloth simulation example, please visit http://www.youtube.com/watch?v=JncQOCg9FS0.
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