This is the basic glock model for my game, Half-Life: Unity, however, I an now working with animations and scripts for the guns, this is the reload, and I will improve models and textures, when I feel the scripts are correct. Its hard to do, one things wrong, fix it, and another problem, ect... That cube you see in the upper left about half way through is a place hold object, to keep the gun in the same position in the game engine. It is at zero, and all objects are added to it. this way an animation will not change the location of it during animation.... But scripting... is about to kick super ass, that is my major weekness, more or less, this project is still active.... stay tuned, and subscribe! BTW, This took about 2 hours to render, 60 FPS, 4 seconds, 800 by 600 (I thought I told it 1020 by 760), on a 1.2 GHz prosessor, dont hate me too bad if you dont like it, and, if you dont like it, go fuck yourselves.... thanks... ;D
Sure, just PM me, stupid youtube wont let me post any urls here. I know just what you need
AllAroundBang 2 years ago
nice ! buth in unity there's nothing to learn how to shoot ... :s can u help me :/ ?
rollhunter 2 years ago
Thanks, I just need to make a texture to make it better
AllAroundBang 2 years ago
nice ! i wish i can od that only need some detail!
rollhunter 2 years ago