Geomerics real-time 'Enlighten' technology

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
14,892
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Mar 16, 2007

Enlighten dramatically alters the way lighting is handled in computer games. Instead of pre-baking the effects of global illumination into the scene, these can now be computed at run time, allowing for fully dynamic lighting which dramatically enhances realism.

Category:

Film & Animation

Tags:

License:

Standard YouTube License

  • likes, 1 dislikes

Link to this comment:

Share to:

Uploader Comments (richwareham)

  • song?

  • The music in the video was an in house production.

Top Comments

  • It would be great for a Splinter Cell game

  • This plus source engine = Jesus christ holy damn

see all

All Comments (21)

Sign In or Sign Up now to post a comment!
  • :) dust 514 will be using this tech, aint ccp just the best :D

  • Simon? lawl.

  • this will be mindblowing in games if they use it to its fullest potential. anyone know the name of this song or is it just made for this video?

  • If you go to geomericsDOTcom website, they have a 50mg HD download of this video. Epic is integrating this into it's UE3 Engine. Completely cross platform on average GPU. Sony Playstation won't have to run this on RSX GPU. Geomerics is excited about including their other technologies on just a sliver of 1 Cell BE SPE! This is an incredibly robust technology using Cambridge U. "Geometric Algebra" to calculate light and shadow per pixel!!! :D

  • gpgpuDOTorg > "Geomerics, a new R&D company based in Cambridge UK, have recently announced a real-time radiosity simulation running entirely on the GPU. The solution runs at up to 100hz on common graphics hardware and allows for fully dynamic lighting, including spot-lights, projected texture or video lighting, and area lights." maybe real? ¬¬

  • those models are perdy horrible, but this is such an amazing thing... The freedom is incredible.. I'm sure in a good developer's hands this would work wonders.

  • lol xbox fanboys...

  • The Character Models Look worst then PLAYSTATION 2 Graphics. This teck seems to kick ass on Dynamic Lighting, It better be able to do the same for Dynamic Geometry

    I wanna see a shadow pop-off of every Scar on Simon Fenix's ugly stepped on face.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more