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XNA - Side Scrolling Shooter Part 7 (2/2)

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Uploaded by on Nov 13, 2011

An overview on fundamental concepts to Game Development and parts of the underlying framework of XNA.

You can download SpriteLib here: http://www.widgetworx.com/widgetworx/portfolio/spritelib.html

Sky Background Layers: http://www.duanehoyt.com/tutorials/SkyBG.zip

SFXR: http://www.drpetter.se/project_sfxr.html

XNA Game Studio 4.0: http://www.microsoft.com/download/en/details.aspx?id=23714

Visual C# 2010 Express: http://www.microsoft.com/visualstudio/en-us/products/2010-editions/visual-csh...

Video is available in HD resolution.

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Uploader Comments (dhoyt2010)

  • i'm having a couple of problems it's either I press enter to start and it goes straight into the game over scene or when i die the game just stops (i.e. the enemies, and paralax scrolling stop)

  • @HaggardEyes In the GameScene class contains the GameOver flag. You can initially set it to false and only true when the player's life is down to 0. This will determine when the game over scene is drawn.

  • Why I've got a BlackScreen when I press Enter =(

  • @Cence99 You can check whether the GameOverScene class has been implemented correctly. Also in the SideScrollingShooter.cs file calls the drawing functionality for all the scenes and determines which scene to draw depending on some flags.

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  • very helpful Tutorial. Thank you.

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