MegaFiers Paint modifier for Unity 3D
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Uploader Comments (Gawaine1066)
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All Comments (7)
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Could be really interesting for a game concept with physic's and colliders on the terrain, especially if the terrain was animating over time, or in relation to a ball like game object;)
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@Gawaine1066 ok thanks for clarifying, I suppose your initial geometry must be quite dense then! I wonder if it's efficient in a real-world scenario...
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mega-fiiers, yet another amazing addition!
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Show the resulting wireframe once in a while! I don't understand if you start with a pre-tessellated mesh (and so fixed polygons), or if you really tessellate on the fly à la ZBrush.
benblo42 4 months ago
@benblo42 No extra tessalltion is done this is purely a modifier to existing geometry. Though I will put it on the list to do a more advanced version where faces are added, that should be interesting.
Gawaine1066 4 months ago
Chris will it be possible to animate the paint strokes...kind of like a ripple effect.
24pfilms 4 months ago
@24pfilms That is an interesting idea, I will have a think on that one, easy to do just trying to think of how the animations would be built. I shall ponder :) The thing is as it is a modifier you can easily script the params your self to do whatever you like, you just provide each frame a position, a displacement amount and any other params the modifier does the rest.
Gawaine1066 4 months ago