Real-time visibility determination using binary space partitioning tree. This video was created by reducing the field-of-view for tree-traversal, and then rendering with the original field-of-view.
@xin0 this video shows triangle *groups* being culled. if a group is culled there is no need to perform cull tests on individual triangles. this is not the same as back-face culling!
@xin0 this video shows triangle *groups* being culled. if a group is culled there is no need to perform cull tests on individual triangles. this is not the same as back-face culling!
dilatube 11 months ago
so is this what frustum culling is?
as the map is completely laid out it is already invisible. However which ever side the camera focuses on allows the map to be visible.
is that what frustum culling is?
xin0 11 months ago