[UDK] Soft Surface Transition and Entropy Hybrid Shader

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Uploaded by on Sep 7, 2010

This is a demo showing off practical application of this shader. This shader sits at 69 Instructions.

Category:

Film & Animation

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Standard YouTube License

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Uploader Comments (Crayloen)

  • It's a bump offset node. There is no custome node in any of my shaders (so far)

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All Comments (10)

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  • wow. just wow. With a cool lighting setup and a competent level designer this could be just amazing. This and the other shaders you've done are just mind blowing :)

  • if you upgrade to windows 7 you can switch to directx 11. I'm surprised anyone still uses xp 64 bit.

  • Technically this is an excellent example.

    However, you have your damage sort of reversed in comparison to normal life. If you look at engravings and cutouts and stuff in real rock floors, you'll notice that the more walked-on parts will actually be flatter because the footsteps slowly grind the material down. You can see what I mean in this pic: goo.gl /V2BiP where the trodden parts are concave

    and in goo.gl /ge53j where the top parts are more shiny than the lower, rougher specks.

  • I think I'll create a video showing an additional step where (in my case) the dirt, piles up against the wall as I raise the vertical displacement height with the brush tools. Would anybody like to see this technique in action?

  • Man i really appreciate your tutorials, im still a beginner with udk but your tuts are really well formed and easy to follow. I was wondering if you had a step by step version of creating the material for your objects. Cant wait to see some more work, always blows my mind! ;)

  • This is really cool, im just starting to get into the UDK and this blows my mind. I Have been watching alot of your tutorials to help get myself started. Any chance you have a full tutorial on how to do this? Any help would be appreciated. Thanks for all the tuts so far, really well explained!!!

  • Yes An Answer to my prayers thank you

  • excuseme to ask.. but, did you use the Paralaxx from UDK or is it a custom shader node?

  • That looks really excellent. I don't know anything abuot UDK developing, but I wonder if it would be possible to have explosions/bullet hits/etc affect the sand material transition? It would be pretty badass to see it in-game interactive like that

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