How It Works: A-Star (Pathfinding) Part 1/3
Top Comments
All Comments (15)
-
@devilazpl have you been living under a rock for the past 5 years?
-
TOOBAD MEGAUPLOAD GOT TAKEN DOWN
-
wtf its c#?
wtf
-
@fireball31794 Dude.. Why wouldn't it work for moving targets? If the target moves, just run the pathfinding again and find a new way. :)
-
i had a dream recently about something called a plython star and a sequence of numbers i cant remember any of the numbers but two of the numbers were 10 and 8 what does it mean in this program anything? also it was like 2 more games (measures of time) every time it ended and reset ......remember this was a dream i had and it may mean nothing but these are the clues if you can figure it out it might interpretate my dream
-
@fireball31794 If you set it to calculate in real time it will keep calculating until you tell it to stop.
-
would this work for like a character that moves, so its not a constant point that its going to, say a character is at (4,2) and the enemy is following the character if the characters new point is (3,1) will it recalculate? or does it not work for moving points
-
thank you for the video :) Working on a Pathfinding system for my own Tower Defence written in c++/opengl :)
1 person couldn't solve that maze.
CaptJiggles 10 months ago 7
your fucking awesome man
bundidubois 2 years ago 3