Blender Particle System

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Uploaded by on Nov 23, 2007

This short clip was created with Blender's particle system and rendered within Blender.

Animated with IPO drivers mapped to frame number.

~0612
http://tinyurl.com/digital-ramblings

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Film & Animation

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Standard YouTube License

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Uploader Comments (lcc0612)

  • how do you do that?

  • @coolymichael

    You can check out this video's comments page where I have already explained it once. If you need it more in depth you can also check out one of the tutorials I wrote about this: bit(dot)ly(slash)dnd8FS

  • if you still have the file you should export it in HD 1080p

  • @zac856314

    I wish I still had the file! I may recreate it someday, though!

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All Comments (21)

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  • OH! lol! =D

    I already have videos of Blender drawing polar roses! Check out:

    rXFZ7n63oLw

    RB_jU8zQUsc

    ^ Copy and paste the above lines (one at a time) to replace the "KvNbbI7vOPA" in your URL bar right now, to watch my other Polar Rose vids.

  • sounds easy, but i wouuld have a hard time setting it up, im a 3dsmax user :)

    if you want to set up a particle scene in blender using the rose equation i would lov to see it

    if you dont have time its cool

    thx for the cool videos!

  • The steps are as follows. 1. Create your emitter object 2. Open an IPO window 3. Click "LocX" 4. Press "N" on your keyboard to open the properties window 5. Click "add driver" 6. You can now use a Python expression to determine the motion by clicking the python logo Here are some functions that may be useful: b.Get("curframe") returns the current frame number m.sin( ) returns the sine of its input float ( ) makes decimals return properly That's all, I guess! xD
  • @phizikl

    Ah, well I do actually have one or two more videos that are similar but use polar rose equations instead.

    It's actually really easy. You just need to know one or two python commands.

    The idea is that the emitter has a unique X and Y position - And each of these values can be mapped to a function.

    If you're plotting a Cartesian graph just let X increase over time while Y will be the actual function.

    A polar equation needs to be converted to cartesian first.

    (cont'd)

  • oh ok, i thought because i found it under that keyword,

    have u implemented equations like that in blender?

    how easy is it to implmenet mathematical formulas ?

  • @phizikl

    Hi, thanks for your comment.

    This video does not use a rose equation. The particle emitter is a cube that's animated to continuously rotate and scale itself up and down - The particles being emitted from its verticies.

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