Durian Project: Rigify Auto-Rigging System
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All Comments (38)
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@KeelerMediaGroup aaa also you have to enable Riggify...
Goto... File> User Preferences > Addons > Rigging > check the box for Riggify...
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@KeelerMediaGroup Yep... Blender 2.60a...
Goto... Add>Armature>MetaRigg
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I must have missed something, is this rig available somewhere?
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those complicated graphs looked like some i've seen trying to piece together what happened on 9/11 and who was really behind it.
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@Talmore "I don’t know how to add the human & Meta rig menu. I only can open single bone menu in armature." In recent versions of Blender 2.5 the meta rig is available as part of the “Rigify” addon that you can enable from the Add-Ons section of the User Preferences. Thank Jonathan Williamson for helping us with that on Dave Wards tutorial
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Awesome! Awesome! did I mention AWESOME?
That said, help.
When I use the tool it does not work the same. When I hit generate on a bone it creates a new set of bones with the controller and a root... what am i missing?
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@hht2ul Important point though, that is blender POST 2.34 or whatever, when they added menu entries for all the tools.
Before that, forget about it. Was no way I was going to be committing that huge ass cheat sheet with all the shortcut keys to memory.
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@ConsisBarghest i have worked with all of them.
And I've heard that kind of thing a lot from people who started out using Max, Maya, SoftImage,etc.
I've used all of those you mentioned, but I'm mainly a C4D user.
And I still think that's the most intuitive and easy to pick up DCC app ever.
Because that's the thing I started out with, where I learned all the concepts.
Coming from C4D I found Blender, Maya, Max,and XSI about the same to pick up, personally. It's just different interfaces.
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@hht2ul Don't take my word for it. Ask around, talk to people, and then have a hands-on look for yourself of the three programs you just mentioned. For the moment at least, the prevailing accepted understanding is this: 1)Blender can in fact do everything its counterparts can yet it's user-friendliness is the absolute worst. 2)Maya is the most user-friendly. 3)Max is still required and admittedly utilized by professionals even after using Maya either out of habit or some other reason.
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@ConsisBarghest The learning curve for any full featured DCC package is incredibly high though. I couldn't tell myself, since I didn't start out with blender, but if you had no prior knowledge I don't know that picking up blender is much worse than picking up Maya, XSI or 3ds Max, certainly not with the UI changes for Blender 2.5. Big difference is the amount of learning material available, and that's gotten a LOT better for Blender recently.
Dude......... Dude.....
.... This is why I love the Blender Community so much! This.... The sheer amount of time learning and assembling rigs will soon disappear... Somewhat. I mean, this won't fully replace rigging, but the sheer amount of customization and types of rigs will allow people (like me) who were too afraid of learning proper rigging to be able to fully animate characters! I can't wait for 2.5 (Although I need a new computer for it) and good luck on Project Durian!
unintelligentgenius 2 years ago 14
It can take a long time but blender is a great 3D program to use
mrjimmyos 2 years ago 6