Controlling Agents in High-Density Crowd Simulation
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You are very smart people. Thank you for uploading.
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0:40 (the guy with brown hair right in front of the door) "DID YOU JUST CUT ME?"
Das tight though. I would love to see this kind of thing integrated with a 3D program like blender, since it's open source.
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I love the "fallen agent". It made me laugh.
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Excellent. Did this render in real time? If so, how did you handle collision detection? Is it brute force?
I would suggest implementing bullies: some of the agents are impatient, and assertive in that they try to push others out of the way. It would be interesting to see how the presence of asuch agents would affect the overal efficiency of a group evacuation.
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That must have a lot of potential for designing good evacuation flow in new building designs!
charlesgoodwin 3 years ago 3