http://www.bobsgame.com
bob's game - a game by one person
This is my game for Nintendo DS, a 20-hour-long retail-size,
retail-quality adventure title by a single human being.
"bob's game" is a s...
This is my game for Nintendo DS, a 20-hour-long retail-size, retail-quality adventure title by a single human being.
"bob's game" is a simple 2D adventure game with focus on story, puzzles, items, and communication. Many characters have deep personalities that evolve, and many events depend on the in-game time and day.
It's the game I wanted to play when I was younger, a vision I've been following since then.
this game is a sort of masterpiece for me. I've invested well over 15,000 hours into this game's development over five years. That is no exaggeration. All concepts, story, code, sprites, tiles, music, samples, fonts, etc. were created entirely by me from scratch.
It's programmed in straight C- originally for the GameBoy Advance in mid 2003. As soon as the DS came out I jumped at the chance to use the new touchscreen and features and ported right over.
I'm proud of my work, and I'm sure that shows- I have a lot of passion for what I do. I believe that in some cases "too many cooks spoil the broth." In my opinion, the best games are the ones designed by one guy with a vision. In this case, it can't be any more pure or true than that.
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If I was going to spend the time making a video game it sure as hell wouldn't be an RPG. Not that I hate RPG's but there's already a bunch a pre-existing engines you could've made it on.
Should've made a platformer with RPG elements, ala Castlevania/Cadash/Wonder Boy, it would've been a lot more marketable.
did you notice how the beginning o the video says "this is the game i always wanted as a kid that didn't exist, so i made it"? well, that kinda sums up why it is THIS way and not marketable. i'll sure as hell play it when it comes out.
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Should've made a platformer with RPG elements, ala Castlevania/Cadash/Wonder Boy, it would've been a lot more marketable.
Good job, Bob! :D