Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Real-Time Haptic Rendering of 3D Fluids on GPU

Loading...

Sign in or sign up now!
4,695
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Nov 5, 2008

Siggraph Asia Sketch

M. Yang, J. Lu, Z. Zhou, A. Safonova, and K. J. Kuchenbecker

Real-time haptic rendering of three-dimensional fluid flow will improve
the interactivity and realism of video games and surgical simulators,
but it remains a challenging undertaking due to its high
computational cost. Humans are intensely familiar with the look
and feel of real fluids, so successful interactive simulations need
to obey the mathematical relationships of fluid dynamics with high
spatial resolution and fast temporal response. In this work we propose
an innovative GPU-based approach that enables real-time haptic
rendering of high-resolution 3D Navier-Stokes fluids. We show
that moving the vast majority of the computation to the GPU allows
for the simulation of touchable fluids at resolutions and frame rates
that are significantly higher than any other recent real-time methods
without a need for pre-computations. Based on our proposed
approach, we build a haptic and graphic rendering system that allows
users to interact with 3D virtual smoke in real time through
the Novint Falcon, a commercially-available haptic device.

http://www.siggraph.org/asia2008/attendees/sp/sketches/1.php

Category:

Science & Technology

Tags:

License:

Standard YouTube License

  • likes, 3 dislikes

Link to this comment:

Share to:
see all

All Comments (1)

Sign In or Sign Up now to post a comment!
  • hopefully next generation games will use this

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more