First test of the new camera test system, the camera is now placed inside the level with targets set in the level to look at, rather than hooked up to the player and just looking down all the time, it now remains in one position and look at any specified position.
The location to look at is changed in kismet through touch events generated by volume triggers, touch a different area of the store and the camera will look at a different area of the store and ofcourse interpolated so it's not an instant camera teleport.
Camera movement kind of reminds me of the Legend of Zelda: Ocarina of Time.
GanonMasta 8 months ago