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ZBrush Merge Multiple Subtools

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Uploaded by on Aug 1, 2008

This video will walk you through merging multiple subtools so that you can add deformation across the seam without it spreading apart. The video will also show how to split them into subtools again and reconstruct subdivision levels.

Category:

Film & Animation

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Standard YouTube License

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Uploader Comments (Pixo3)

  • You can merge them by clicking on Merge Visible in the Subtool Palette. That will allow you to sculpt across them and then you can use Polygroups to separate them again.

  • ok so followed exactly, after the import part i still cant smooth the seems? i really dont want to get into retopology to do this as i plan on making loads of body parts and just need to smooth them together, it should be straight forwad! but this is zbrush!, please can you help !

  • @Rockysbeats

    When this was made there was no Merge Visible with Weld in the Subtool palette. Have you tried using that instead of the trick. Also make sure that the vert points are exactly the same on both Subtools.

  • @Rockysbeats

    Vert points are Vertex points. Every poly face has vertex points. Just make sure that if there are 30 vertex points on one of the subtools that the other subtools need to have 30 vertex points in order for the merge to work.

  • You could always only export one subtool. Are you just trying to merge the subtools? you can do this with Merge Visible under Subtool Palette to export all the subtools.

  • no problem. happy to help

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All Comments (34)

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  • helpme something but how did you mix the chest and torso... one above the other and finally making them as one. I am try mix a full boby mesh that the program has with a face, replace the made face with the mesh´s.

  • I have 5 subtools.

    But I can divade only 2 of them!

    In other 3 subtools its doesent exist the divadebuton!

    What to do?

  • @Pixo3

    hi,

    Can you share with us a tutorial of this problem please? i mean, i have 2 subtools, and number of different vertex points. so how can i solve this ? how can i make same vertex points ? i really need this tutorial.

    Thanks!

  • Thanks man, this tute saved my life last night.

  • i think that i can make the all low ploly-tools inside maya and make all in one uv then export each seperate tool inside zbrush and then merge them in one tool ,nd cz they are in thier place in the uv they will come in one uv after merging mmmmim tring this sulotion hope it works

  • very nice tutorial im really thankfull for it and i need help if u can that for first time i model gun with more than 10 tools and im very confused how can i export the parts from maya with the uv each tools and then sculpt the details and merge all and every each peace have her uv and texture cz if i do this the uvs will crashed ?wat do u think /..thank u so much for ur time

  • @TheSKYizFalling dammit, I got 4.0 now!

  • how do you merge subtools using 3.1?

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