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Linux Games: Mono.XNA FERI Bomberman

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Uploaded by on Sep 18, 2009

Here I am showing our game that runs in Linux trough mono.xna.
Game was made in windows Visual studio ported (configurated) in MonoDevelop for Mono.XNA.

Mono.XNA still lacks audio, networking, 3D support and some classes.
Mono.XNA is still in develop state, so things are getting better.

here is google code project site:
http://code.google.com/p/monoxna
Project homepage:
http://monoxna.org/en

With some effort I could reenable Camera feature.

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Uploader Comments (gapek1)

  • Looks nice, I may have a go at using this :)

    What is the screen recording program that you used?

  • It is not yet stable. There is no bin file, but you are welcome to compile it using MonoDevelop - you can find instrutions on our google.code site.

    I used standart gtk-recordMyDesktop

  • @gapek1 thanks, I bit of experience with compiling libs. :)

    About recordmydesktop, I never saw this zooming feature thing, I must have missed it...

  • Haha, its Compiz zooming ;)

    It's like compailing any visual studio project, just install needed libs (in synaptic if using Ubuntu) and put compailed .dll to your game :)

    Please try and respond to our code site (if it's working or not)

  • Is there already a public version? Is there a way for converting Windows XNA games to Linux games? I would really need somethings like this.. it would save me a lot of work.

  • No, there is no "pubic" version. We are planing to release when MonoDevelop 2.4 will be released.

    You don't need to "convert", just "comment" some fatures (audio is not fully implemted, no 3D) and recompile game.

    It's easy to try, just use MonoDevelop on Linux :)

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  • can i run this too use magicka on my mac

  • Mislim, da bo XNA v prihodnosti še bolj zastopana veja računalniških iger, vsaj za nove razvijalce.

    I think XNA will be even more usefull, at least for new developer

  • Svaka cast majstore :)

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