Uploaded on Oct 15, 2009
Done at level 59.
You will need to make some prepertions before you venture off to the desert to battle Kurt Zisa. First, buy plenty of Hi-Potions, as any magic related spell will not be allowed throughout quite a few parts of the battle.
You'll also want to equip anything that adds to your defense and health. Once you have done this, equip everyone with MP Rage and MP Gift. Now speak to Carpet to head off into the desert.
Cast Aeroga or Tinkerbell as fast as you can, as you will not be allowed to cast magic at the beginning of this battle. Kurt Zisa holds two dark orbs in it's hands as a sorce of power. Knock out the dark orbs to stun Kurt Zisa. This will only last breifly. It also means you can start casting magic again.
At this time, cast Aeroga and heal any lost health. You will can also restore health by destroying the dark orb. Kurt Zisa is now incapacitated, but it will only last for a short amount of time.
Once Kurt Zisa regains it's motor functions, it will cast itself into the air and create an impenetrable shield. At this time, it will only be weakend by magic. This means to keep a lock on Kurt Zisa and hit it with your strongest magical spells. When you run low on mana, either use a magic restoring item, summon Bambi, or pick up several of the MP Balls that Kurt Zisa drops.
Kurt Zisa's second attack in this phase will cast several balls of energy on the field. You will need to dodge roll out of the way when you see these, as they will explode. Once it's shield has been destroyed, Kurt Zisa loses it's motor functions again, allowing you to quickly attack it's head. It'll then return to Phase 1.
You'll once again lose all your magic-related abilities, so you need to cast Aeroga again. Destroy the energy orbs again, and Kurt Zisa will lose it's motor functions, allowing you to start attacking at it's head once again.
When you have weakend Kurt Zisa enough, it will enter into Phase 3, spinning around the desert with it's blades, violently. These attacks can be tricky to avoid. If it spins at you horizontally, you need to jump over it. If it spins at you vertically, you'll need to dodge roll out of the way.
"Heartless who emerged from the Keyhole opened by the princesses. He swung his six powerful arms to attack Sora and company and block their attacks. But Sora sought out his weakness and emerged the victor."