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Let's Mix Tilesets

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Uploaded by on Jun 10, 2010

So pretty much here are the 2 methods I was talking about.

1st: Use the Super GFX Bypass and use BG2 and BG3 slots for different tilesets after putting in the correct number make a new map16page to make the tiles. Press F9 save.

2nd: Use YY-CHR and copy and paste tiles into another one to combine tilesets together. This method is more annoying because it limits the tiles you can have for each tileset.

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Uploader Comments (TheRealNinjaBoy)

  • How do you make sideways munchers?

  • @Ashanmaril flip them in yy-chr then use xeanimation

  • This could be reeaaally helpful NInja. Cuz I need to use some 2 different SP4 sprites at one time. :D

  • @Soccerryle to combine 2 sprite sheets use the YY-CHR method because as of right now there aren't extra sprite slots that can be used.

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  • @nickofzo edit: never mind, I recognized this is a other version of lunar magic.

  • when you hit the "super gfx bypass" you can change your bg2 and bg3, how do you get that? I only can change bg1

  • @TheRealNinjaBoy What is this useless feature that I want to know about?

  • @TheRealNinjaBoy teach me how

  • how do u getcustom sprites and sideways munchers i already saw the comment to use ex animation but idont konow how

  • How do you use overworld events? I couldn't figure it out

  • next tut you do should be the separate Luigi gfx patch i cant work it for whatever reason.

  • I looked you have different LM (new one) It would be cool to me have the 1.71 version but I've used 1,65 for my hack and it will be messed up if I save it on 1,71 D:

  • thank you so much im finally understanding lunar magic alot more

    

  • @TheRealNinjaBoy Ummm.....yeah....of course. Actually I know how to use yy-chr but I don't understand xeanimation.

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